How to Render is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in
How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Enhancing the learning experience, a free app has been created that will allow readers to use trigger images on pages to link directly to online tutorials on their smartphones and tablets. An unprecedented technology, connecting printed matter to online digital educational content.

h2Re is the companion app for How To Render. It's available for multiple devices, and allows you to fully interact with the book and allows us to update, add, and increase the amount of content available on an ongoing basis.
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The How to Render book is required to get the most out of the h2Re app.
For your copy please visit:
design studio press

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The h2Re app is available now.

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